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Ftl faster than light game demo
Ftl faster than light game demo






Ma also got serious about defining FTL‘s visuals. Ma and Davis set to work with renewed vigor, shoring up FTL into as fun and playable a state as they could manage. Matt Davis (left) and Justin Ma accept an award at GDC. For the 2011 extravaganza, winners were promised cash and all-access passes to GDC 2012. Judges evaluated all submissions and appointed awards such as Best Mobile Game, Excellence in Audio, Excellence in Visual Arts, Excellence in Design, and the coveted Best Game nod. Participants submitted a working version of their game for consideration by a panel of judges from all corners of the games industry. The China-held IGF started up in 2009 as a way to entice indies from around the Pan-Pacific region to emerge from their development dens and show off their work. September’s Independent Games Festival China, a branch of the IGF derived from the annual GDC summit in San Francisco, seemed as good a place as any. Around August 2011, they agreed that the game had crystallized enough to start showing it around and getting feedback.

FTL FASTER THAN LIGHT GAME DEMO CODE

If an idea sounded fun, they wrote the code and created the assets necessary to try it out. Ma and Davis let the game marinate for nearly six months, taste-testing instead of following a recipe.

ftl faster than light game demo ftl faster than light game demo

(Originally published in the Patreonedition of Episodic Content on 10 July 2015.)įTL‘s pieces did not click together smoothly, or even linearly. With their bank accounts dwindling, Justin Ma and Matt Davis cross their fingers and subject FTL to the ultimate trial by fire: a public play test and a Kickstarter campaign to raise the money they need to finish development.






Ftl faster than light game demo